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2024-02-03 My good, God damn-- I finally completed revising Ghosts of Glory High's fifth chapter. And, it's looking pretty prim and proper. :D I mentioned in my last Witty News article that my goal was to pick up with "The Critical Mass of the Hybridized Rodent", chapter four once I finished. Well, I'm not crazy about the novella's first three chapters. So, they're getting a good once over before I continue the project. And, the first chapter's gonna be a bit of work. Chapter two and three won't be nearly as bad (and-- none of it is a pimple on Ghosts of Glory High's ass). So, I expect to be picking up with chapter four in about a month. ;) I haven't spent any time sifting through TuxNES or Wolf4SDL's source code (to hopefully improve their performance on top of Qemu tcg). However, I *have* been working out some ideas for a C programming project that uses an eighty by thirty terminal to implement ASCII art replacements for some classic NES and SNES games (and even arcade systems like the TMS). :o The suite will probably be called "d8-rape 80/30-renders ascii pixel effects" (yeah-- actually managed to make that work). So far, I've got plans for developing the following "classic" games: Hac-Mon (Pac-Mania w/ Pac-Man mode), Outbreak (Dr. Mario), Amilorb (Metroid), Return to Amilorb (Super Metroid), Tony Piper (Super Mario Bros), Tony Raccoon (Super Mario Bros 3), Tony Crusader (Super Mario World), Bucket Boy (Rockman), Bracket Boy (Mega Man V), Bucket Box (Mega Man X), Morbid Kouncil (Mortal Kombat), Mayhem Kouncil (Mortal Kombat II), Dynabrat (Bomberman), and Carnival Connoisseur (Theme Park, RollerCoaster Tycoon). In case it's not obvious, my goal with this project is to target tcg by developing replacements for games that emulators struggle to play at full speed using the C programming language. That way, the system's C programming environment will be the biggest bottleneck to overcome (not, you know-- using an entire simulated system to play a simple game). I'm not sure why other hackers haven't already developed such a thing. The only suite I know of is the Secret Maryo Chronicles project (and-- it's cumbersome to build, and isn't exactly the same as Super Mario World, and-- doesn't simulate any other popular games from my youth). And (thought I'd reiterate), d8-rape will use only colored ASCII art (characters in a terminal) to write the graphics. And, I've already developed some very clever designs. And-- how exciting is *that*?? xD You may have noticed-- I'm finally able to spend a little time each day sharing Insanely Thoughtful Articles (although lately, I've been struggling to find a lot of newsworthy reads). I had to shuffle some things around to make it work. I managed to coax it out of the bitch running our little, shitty warehouse that she's on anti-anxiety meds. So I suppose I understand what her fuckin' problem is, now (yeah-- that dumb shit'll make you paranoid and actually increase your anxiety with long term use-- which is why it's intended to relieve anxiety once in a while, not EVERY SINGLE DAY). Paranoia's a pretty strong motivator. And, I anticipate she'll get all whack and quit pretty soon (exactly like she did before, lol). It's the way of the world, I suppose-- they got the mindless freaks "running" things (for higher pay). And, the rest of us get the skin off their dicks for working our asses off. And, that's why I'll always say: "Make your passion your priority-- and your job your hobby (lol)". Give 'em all the BARE MINIMUM (I mean-- unless you really think they're worth more than that). I watched that movie Shirkers on Netflix (for the second time). It's a documentary that's a movie within a movie. And if you haven't seen it yet, you're missing out. It's about this lady from Singapore who worked with her friends when they were in their teens (and getting ready to branch out in the world) to develop an early nineties Indie film. And, they managed to finish it up. And, it was gonna go through editing in time for Cannes. But, then-- it didn't. It's a real treasure that'll have you mulling things over long after it ends (the film *and* the film within the film). And, I feel like it dovetails nicely with this fine addition to the Witty News library. |
Random Fact: Insanely Witty Stupidity has its own manual. The site has so many unusual features (completely invisible to a casual user) that they are carefully catalogued for educational purposes. |
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